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UNtitled

Level Design

Status: Prototype
Team Size: 1

Timeframe: 1 week

Engine: Unity

Platform: PC


The first level I've ever created in Unity.​ I wanted to make a big open island with a couple focal points to learn about the basics of creating levels in Unity because I only created levels in the Far Cry 2 Level-Editor before that. The terrain was created by using a height-map made in Photoshop.

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Blueprint Visual Scripting & Level Design

Status: Finished Prototype
Team Size: 1

Timeframe: 1 week

Engine: Unreal Engine 4

Platform: PC
Working mechanics:

  • double jumps 

  • variable jump heights depending on length of keypress

  • walljumps

  • wallruns

A 2.5D platformer prototype, made by myself to learn some of the basics of Unreal Engine 4 blueprint scripting.

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Game Design, Art & Coding

Status: Finished Prototype
Team Size: 1

Timeframe: 1 week

Engine: Unreal Engine 4

Platform: PC


My first steps in coding in Unity. A small prototype based on the 2D Roguelike Tutorial by Unity. I added some of my self-made 2D-assets with short animations, procedural map generation and different enemies with my own pathfinding AI that follows the player into paths he can dig inside the walls.

Aloha - kekoas reise

Coding

Status: Finished Game
Team Size: 1

Timeframe: 1 week

Engine: RenPy -> Monogatari.io

Platform: Android & iOS


'Aloha' is a visual novel made by a group of students for the Linden Museum Stuttgart.
I ported the game from a proprietary game engine to one using HTML5 so that it can be played on smartphones. During the port I also added a missing game mechanic, added missing functionality to the game engine (eg. text input validation) and optimized the game for phone screens in CSS. The game can be played at the “Hawai’i - Royal Islands in the Pacific”-Exposition in the Linden Museum Stuttgart.

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