Alexander tuleweit
Game & Level Designer
PDF
CV
(WIP)
About me
I'm currently finishing my Bachelor in Game Design & Development at the Hanze University of Applied Sciences, Netherlands, graduating in early 2020. Game & Level Design are my passion and I am currently looking for a position that can help me develop my skills in these fields further after finishing my Bachelor.
Languages
English
German (First language)
Professional experience
Level Design & Animation 2018-2019
Robin's World, Serious Game for 's Heeren Loo, In Development
Volunteer Programmer (HTML & CSS) 2017
'Aloha Kekoas Reise', Serious Game for Linden-Museum Stuttgart, Finished
Education
Skills
Ulrichsgymnasium Norden 2006-2014
Abitur/A levels
Stuttgart Media University 2017-2018
3D Year courses of the 'Audiovisual Media' Programme, Erasmus Exchange
Audiovisual Media is a program that combines both theory and practice, providing students with a strong understanding of media
concepts as well as a thorough exposure to media production processes and craft. Students apply this knowledge by producing their
own ideas in the areas of film, games, video and television, sound, traditional computer animation, interactive media, internet and event
media.
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Unreal Engine
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Unity 3D
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Autodesk Maya
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Adobe Illustrator
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Adobe After Effects
Hanze University Groningen, University of Applied Sciences
2015-2020
Communication & Multimedia Design; Game Design & Development Major
With an emphasis on research, innovation, development, and entrepreneurship, it is both a generalist and a specialist
training programme for the creative industry. The programme teaches their students skills and competences for working as a
game designer or game developer in a game studio or their own business, and alternatively for working as a multimedia designer or
multimedia developer in the creative industry.
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Theory and practice of game design
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Theory and practice of gameplay
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Game analysis
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UX/UI Design
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Level Design
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Statistics
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C# & Haxe
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2D & 3D computer graphics
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Analogue board game design
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Teamwork methods: SCRUM