Project Description
Safe Driving VR was a serious game prototype designed to let players experience the possible consequences of not paying full attention when driving a car in an impactful way and shape their future behavior when driving in traffic based on that experience.
Tasks
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Game Design:
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Creating the concept
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Writing & Upkeep of Game Design Document
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Implementing and timing obstacles in Unity
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Level Design:
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Implementation and adjustment of traffic system e.g. navmeshes, hitboxes, streetlights, etc. (Modular Traffic for PlayMaker)
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Creation of City with pre-made assets (POLYGON - City Pack)
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Creation of linear road environment
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Performance optimization:
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Combining meshes to reduce draw calls
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Using profiler to determine shortcomings
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Tweaking Post-Processing to maximize visuals/performance
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Adding Occlusion Culling
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Duration
2 months
Tools Used